![]() ![]() ![]() So if we say that we want the projection of U onto V we want to know how much of vector U is going in the same direction as vector V and vice versa for the projection of V onto U. A scalar projection is the amount that one vector travels in another vector’s direction. ![]() I am currently trying to put together a skeleton of a game that requires a wrestling ring. This definition may of course leave you wondering what a scalar projection is, and more importantly how to calculate it. As a Roblox developer, it is currently too hard to use the rope constraints for anything other than swinging mechanics. *“The scalar projection of V onto U multiplied by the magnitude of U”* *“The scalar projection of U onto V multiplied by the magnitude of V”* To start off let’s have a definition for the dot product given vectors U and V. This article aims give a better understanding of the dot product so that you can use it in your games. Performing the dot product operation is simple enough, but in order to use it in code you will need a good understanding of the mathematics behind the operation. 0:00 / 6:46 UI Bounce Effect Roblox Studio ROBLOX Jeremy 403 subscribers Subscribe 3.5K views 3 years ago In this video, I show how to make a GUI bounce onto your screen when a button. The dot product is considered a way to multiply two vectors. It is also sometimes called the scalar product, the inner product, or rarely the projection product. The dot product is an operation performed on two vectors in any dimension that returns a single number. EgoMoose/Articles/blob/master/Vectors/Dot product.md # Dot product ![]()
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